| Level
| KXP
| Spells
| TH
|
| 1 | 0 | (none) | +0 |
| 2 | 3.25 | (none) | +1 |
| 3 | 6.5 | (none) | +2 |
| 4 | 13 | (none) | +3 |
| 5 | 28 | (none) | +4 |
| 6 | 55 | (none) | +5 |
| 7 | 112.5 | (none) | +6 |
| 8 | 195 | (none) | +7 |
| 9 | 360 | (none) | +8 |
| 10 | 660 | (none) | +9 |
| 11 | 970 | (none) | +10 |
| 12 | 1440 | (none) | +11 |
| 13 | 1910 | (none) | +12 |
| 14 | 2380 | (none) | +13 |
| 15 | 2850 | (none) | +14 |
| 16 | 3320 | (none) | +15 |
| 17 | 3790 | (none) | +16 |
| 18 | 4260 | (none) | +17 |
| 19 | 4730 | (none) | +18 |
| 20 | 5200 | (none) | +19 |
| 21 | 5670 | (none) | +20 |
| 22 | 6140 | (none) | +21 |
| 23 | 6610 | (none) | +22 |
| 24 | 7080 | (none) | +23 |
| 25 | 7550 | (none) | +24 |
| 26 | 8020 | (none) | +25 |
| 27 | 8490 | (none) | +26 |
| 28 | 8960 | (none) | +27 |
| 29 | 9430 | (none) | +28 |
| 30 | 9900 | (none) | +29 |
| 31 | 10370 | (none) | +30 |
| 32 | 10840 | (none) | +31 |
| 33 | 11310 | (none) | +32 |
| 34 | 11780 | (none) | +33 |
| 35 | 12250 | (none) | +34 |
| 36 | 12720 | (none) | +35 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +5 | +5 | +5 | +1 | -3 | +4 | +0
| +0 | +0 | +0 | ÷1
|
| Requisites: | Str 6, Dex 9, Race Slots 1, Class Slots 2 |
| Alignment: | Any C |
| HD/level: | 1d8 |
| Weapon Prof.: | 4+level/3 |
| To Hit Table: | War |
| Save Table: | Rog |
| Reference: | Gof4 |
| Groups: | War, Rog, Arch |
| Complexity: | CF=2 |
| “-Fate has twisted your life in so many directions until now. Should today be any different? So long as there are places you haven’t seen, treasures to plunder or steal, or women to visit, a season campaigning in the sun seems now the thing to do.” |
| Race as Human. 2 for 1 trading. 40 rogue points/ level. |
| Level 1¶: You have 12 Luck points. 0, spend 1 luck point: +1 attack, roll a 20 to hit. 0, spend 2 luck points: +2 attacks. 0, spend 3 luck points: Perform a heroic action beyond the scope of the rules. |
| Lvl |
Thief Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
| 1 | Pick Pockets / Shoplifting | Palm | Present | P | 15 | Dex-12 | Dex-16 |
| 1 | Open/Close Locks: Mech. | Magic/Psi | OutPhase | VM | 10 | Dex-11 | Dex-15 |
| 1 | Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. | M | 5 | Dex-12 | Dex-17 |
| 1 | Move Silently || Immovability | V | 10 | Dex-13 | Dex-16 |
| 1 | Hide in Shadows || Meld in Shadows/Mirrors | V | 5 | Dex-11 | Dex-16 |
| 1 | Detect Noise | Clairaudience | M | 15 | Wis-8 | Wis-20 |
| 1 | Climb Walls | Overhangs | Upside Down | V | 60 | Str-9 | Str-13 |
| 1 | Backstab (each 40% = x1, +10%/lvl) | 0 | 70 | Int-6 | Int-20 |
| 2 | Mimic Voices || Tongues | M | 25 | Wis-9 | Wis-12 |
| 2 | Distraction | M | 20 | Wis-13 | Wis-16 |
| 4 | Read Languages | Decipher Code | M | 0 | Int-9 | Int-14 |
| 4 | Deeppockets | Vanish | M | 10 | Int-6 | Int-18 |
| 5 | Sense Danger | Precognition | Choose Future | VM | 30 | Wis-8 | Wis-11 |
| 6 | All-Around Sight | Locate Object | Treasure Finding | M | 25 | Wis-15 | Wis-19 |
|